Game Developer/Generalist


Originally Developed in Game Maker Studio 2, Now Developed in Unreal Engine 4
After a successful Kickstarter campaign I worked alongside a small indie publishing company to create an early access version and proof of concept of Ruins to Rumble, a colony survival sandbox game about micromanaging a colony and exploration of an unknown land.
Ruins to Rumble's early access was created in Game Maker Studio 2 but since then I have more knowledge with unreal so I have been spending the last three months developing the full fledged game in Unreal engine.
I'm currently working on a more extensive core gameplay loop and improving the user experience

