Developed in Unreal Engine 4
Contractually Bound was created for the 2021 Kiwi Jam.
The theme was Adapt.
The game is a puzzle experience about that satisfying click when connecting cables into each other. With this jam I decided to use the theme in a literal way. Players must fix gaps in a cable by using an absurd amount of adaptors to bridge the gap.
I worked in person at Yoobee's Christchurch Campus with Hamish Oliver.
Over the 48 hour jam the roles were:
Hamish Oliver - Audio/Music
Jared Bakker (Me) - Graphics/Art, Design, Programming