Developed in Unreal Engine 4
Contractually Bound was created for the 2021 GMTK Jam. The theme was Joined Together.
GMTK Jam 2021 Results:
The game is an Escape Room puzzle adventure about finding contracts in an office. Each contract is connected to two game mechanics, one negative, one positive. Navigate and explore this strange office before your time runs out. Or die trying.
I worked with Benjamin Gulliver to create an experience about breaking contracts that are connected to game mechanics and rules. Players have to find a way out from this office complex by looking for these contracts while avoiding obstacles before their time runs out.
Over the 48 hour jam the roles were:
Benjamin Gulliver - UI/UX, Design, Programming
Jared Bakker (Me) - Graphics/Art, Design, Programming
As well as placing in the top 100 for the game jam our game was also in Mark Brown's video showcasing the top games.